Flashlight, Unreal Engine,3/28/2024
I am very happy about this because when I first created the game the emergency lights weren't bright enough to see properly, so I had to find a way around the problem and thats where the flashlight came in. I learned that by using a spotlight on my character I can make the illusion that he's carrying a flashlight. It didn't take much skills to achieve this, only the awareness of the tools at hand.
monster man, Unreal Engine, 3/28/2024
I am practically proud of this creation because it shows my innovation and creativity to solve problems. The problem at hand was the fact that I couldn't make the torso a banana like intended originally. So I had to find a way around it. The way I did this was I made the monster a potato instead of a banana, this taught me what I can and can't use in blueprints. I used some skills like resizing circles and squares to make the monster or cones to make the spikes on it's back.
I am practically proud of this creation because it shows my innovation and creativity to solve problems. The problem at hand was the fact that I couldn't make the torso a banana like intended originally. So I had to find a way around it. The way I did this was I made the monster a potato instead of a banana, this taught me what I can and can't use in blueprints. I used some skills like resizing circles and squares to make the monster or cones to make the spikes on it's back.
Hallway, Unreal Engine, 3/28/2024
I am really proud of this because it shows how I can use preceptive to make assets in my game, I learned that sometimes you need to think out side the box to achieve your goals. I used skills, as the modeling tool, resizing tool, as well as the crop and fill tools to make the assets in this picture.
I am really proud of this because it shows how I can use preceptive to make assets in my game, I learned that sometimes you need to think out side the box to achieve your goals. I used skills, as the modeling tool, resizing tool, as well as the crop and fill tools to make the assets in this picture.